Whole Brain Teaching Scoreboard
During the day the whole class earns tallies
for right and wrong behavior during a lesson.
If the class earns more happy's after the lesson a student
will roll the dice. If they earn a 3 or a 5 every group
will earn a clothes pin on their group's shield.
If they roll a 6 they get to role again.
At the end of the day whatever group's shield has the most clothes pins will earn an eraser.
for right and wrong behavior during a lesson.
If the class earns more happy's after the lesson a student
will roll the dice. If they earn a 3 or a 5 every group
will earn a clothes pin on their group's shield.
If they roll a 6 they get to role again.
At the end of the day whatever group's shield has the most clothes pins will earn an eraser.
Fill Up the Jar
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